![]() ![]() This version can be heard here: Metroid Prime This version is included on the Metroid Prime & Fusion Original Soundtracks. This jingle is heard when obtaining major upgrades (from downloaded Data Rooms or absorbed Core-X) and when unlocking Security Rooms a simpler sound effect is heard instead when an expansion tank is obtained. It ends with a low bass glissando heard through much of the game's score. In Metroid Fusion, the Get Item Jingle features very electronic-sounding instrumentation, evoking the space station setting of the game. This version can be heard here: Metroid Fusion This version is titled Samus's Victory in the Melee Sound Test. Melee plays this fanfare when Samus wins a match, although now the jingle has been recorded from a live orchestral performance for the first time. Just like the previous game, Super Smash Bros. This version can be heard here: Super Smash Bros. It was arranged as a bright and militaristic fanfare by Hirokazu Ando of HAL Laboratory, who also arranged the Planet Zebes Stage theme. This version is music track 18 in the Sound Test. It would later become the victory theme for Metroid characters throughout the Super Smash Bros. In Super Smash Bros., a remixed version is used as the victory fanfare that plays whenever Samus wins a match. When entering the room containing the three Etecoons, they will sing the theme before starting to Wall Jump. It is also included on the Super Metroid: Sound in Action soundtrack album. Due to the choice of instrument samples, it sounds darker and more solemn than either of its bright predecessors. In Super Metroid, the Item Acquisition Fanfare is once again used when acquiring every item, including expansions. This version can be heard here: Super Metroid Unlike the previous game, this fanfare is only used for major item power-ups collecting expansions provides a shorter untitled jingle, and killing a Metroid causes a different victory jingle to play. In Metroid II: Return of Samus, bright trills are added to the beginning and end of the flourish. This version can be heard here: Metroid II: Return of Samus In the episode Metroid Sweet Metroid, a synthesized version of the Item Acquisition Fanfare plays when Kevin and Duke approach the locked door to Mother Brain's chamber. The NES version can be heard here: The FDS version can be heard here: Captain N: The Game Master It is also heard in Super Mario Maker when completing a level with the Samus Mystery Mushroom costume. The Famicom version is included on the Game Sound Museum ~ Famicom Edition ~ 12 Metroid soundtrack album. It is also played when either Kraid or Ridley is defeated this also provides a subtle clue that Mini-Kraid is a decoy, since it does not play when defeating him. The Get Item Jingle is used whenever any item (including expansions) is acquired. The Nintendo Entertainment System version of Metroid used a slightly different jingle that puts greater emphasis on the harmony, while the original Famicom Disk System version's jingle is would become the basis for the more familiar flourish used in later games. ![]()
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